TimeShift 2.11.2 · Blender 4.2 and newer · Cycles and EEVEE

Render the frames between your frames.

Slow any stretch of your timeline to 0.001× and render true sub-frames. Your keyframes and caches never move. Drag the divider to compare.

The plane at normal speed: its propellers blur into discsThe same frame rendered with TimeShift: every propeller blade is sharp
Normal speedWith TimeShift

TimeShift off and on.

The same scene rendered normally (left) and with a slowed chunk (right), the Timeline underneath.

Same scene, same Timeline. On the right, a chunk slows to 0.07× and eases back out to normal speed.

Easier than retiming your keyframes.

Other ways to slow a shot edit the scene so Blender plays it back slower. TimeShift leaves the scene alone and renders the moments in between.

TimeShift compared with other ways to slow a shot in Blender
Retiming keyframesScene-speed driversTimeShift
Your animationKeys moved, or copied into a new actionDriven by drivers the add-on addsNever edited. Only the render times change.
What slows downThe selected object's keyframesThe animations and simulations you pickThe whole scene at once, camera included
SetupBake each object and sectionScan the scene, pick elements, set base speedsMark the moment and set a speed
PhysicsNot slowedSpeed set per simulationBake once, then change speeds freely

Try a speed ramp.

This is TimeShift's own retime math. Each tick is one rendered frame.

Scene frames60
Rendered frames215
At 24 fps9.0 s
Slowest0.096×
frame 18
frame 42
0.096×
5 frames

How it works in Blender

Press U over the Timeline and drag a range, then set its speed and ease. The curve shows where time slows.

Everything that moves slows down with it.

Keyframes, drivers, procedural Geometry Nodes and shaders are exact. Physics plays from the bake.

  • Rigid bodyFrom bake
  • ClothFrom bake
  • Hair dynamicsFrom bake
  • Geometry NodesExact
  • ShadersExact
  • Characters and camerasExact

Motion blur that follows the speed

The shutter scales with the local speed, so blur shrinks as time slows, like footage from a high-speed camera.

A shader node tree driven by sub-frame time beside a lava sphere

Exact for shaders

Sub-frame time reaches drivers, procedural Geometry Nodes and materials.

A jiggly pudding with TimeShift off on the left and on on the right

Your file stays as it was

Nothing is moved or rescaled, and render settings are restored after every run.

Outputs

PNGJPEGOpenEXRTIFFEXR passesFrame map

Works where you work

  • Blender 4.2 and newer
  • Cycles and EEVEE
  • Extension or legacy add-on

Good to know

Mantaflow fluid, smoke and fire hold whole frames. That is a Blender limitation, so a slowed fluid steps from frame to frame.

The full documentation and the FAQ are in the tabs above this description.